메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
저널정보
대한건축학회 대한건축학회 논문집 - 계획계 大韓建築學會論文集 計劃系 第25卷 第7號
발행연도
2009.7
수록면
91 - 98 (8page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
The purpose of this study is be seemed to the revitalization method through the application of interaction design in Community Centers. After applying a method and the medium which are selected in shared space made an imagination simulation and the residents executed a survey in the object. Compared the before and after imagination simulation and produced a result. The results are as follows : First, from interaction design methods, the case of external space prefers the fact that interaction occurs in circumferential situation, and external space and the expressive medium with the fact that prefers the light which is the possibility of getting an information most with Circumferential situation and interaction of external space. It was evaluated the resident convenient function being activated. Second, the case of hall space was formed with contact and act of the various people and directly the hall space and under interaction with the fact that prefers the thing. In expressive medium, the image which is the possibility is highest from expressive medium, was evaluated the resident convenient function being most activated. Third, we executed a before and after evaluation of simulation in the residents. The satisfaction of the execution resultant residents appeared external space and hall space now, far more highly was evaluated, and simulation applying the resident convenient function being most activated. Forth, the result which comparison analyzes an evaluation of the specialist group and the resident group about Community Center function, It appears that the resident convenient function is activated most about external space and hall space.

목차

Abstract
1. 서론
2. 주민자치센터와 인터랙션 디자인의 이론적 고찰
3. 인터랙션 디자인 방법 및 표현매체 선정
4. 대상 선정 및 대상공간의 가상시뮬레이션 평가
5. 결론
참고문헌

참고문헌 (0)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2009-540-018577564