Paradigm shift is gone from analogue to digital, from society of a capital state to information-oriented society, from modernism to postmodernism. When understand digital by the Zeitgeist, we can establish identity of digital narration learning which cross and pierce writer and reader, character text and inscription person text, reality and Metareality, narratology and ludology. Because it judged digital by a tool or a technology that digital narration study has centered to concept of narration. Digital by mechanical causality that is been this action and gets restored by analytic effect (this is motion of things that differ as result of motion of things is effect Newton enemy of that happen way) if is established by a tool or a technology relation of digital and narration establish. Proposition that development of digitech caused change of narration can show cause and wave and causal connection that have cost but station proposition that change of narration caused development of digitech does organization impossibility. As mechanical causality “A is B” relation of cause and result the single line enemy be and lineally grasp . But, net proposition and station proposition that the Zeitgeist causes change of narration by meaning of digital becomes soft if grasp by the Zeitgeist which digital is whole of congregate living, or change of narration influences in the Zeitgeist everybody possible. By relation of whole and part becomes intelligible by relation of interaction and not relation between master and servant, digital narration crane can be freed in dilemma of narration. Therefore, digital narration learning is not ‘Digital quality of narration’ of technological level, and must study ‘Narrative quality of digital’ as new pose of postmodernity. Single intelligence is extended by group intelligence because is linked from space of knowledge to network, and locates oneself to branch of edit process by sharing each knowledge and information. Indigestion from drinking disappeared, but edit will become most influential way of that is bitter by “(through process of edit) Space of knowledge do, and widens, and forms gliddery, and thereinto oneself’s world selling” knowledge group replaces the seat, and accident takes ingenious thought the edit enemy, and editor will find pleasure in public ownership and productivity of discourse that is extended through edit instead of reason and pleasure of power which writer enjoyed. Direction of digital narration learning study may be established by scientific approach about new narrative who information-oriented society readies to us finally. Digital is the Zeitgeist, and ideology, and is new paradigm.