메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
김미연 (서울디지털대학교)
저널정보
대한건축학회 대한건축학회 논문집 - 계획계 大韓建築學會論文集 計劃系 第28 第3號
발행연도
2012.3
수록면
19 - 27 (9page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
Due to rapid urbanization and high-tech development, the city is transforming into a new form filled with information and real-time consumption of Web 3.0-based information has emerged as an important consumer trend. Reasonable consumption, which is beyond simple consumption. that enhances the quality of life individuals such as leisure, lifestyle, and environment has emerged as the new trend. As online real-time manner, and the tendency to identify the information they need in a short time through real-time search and to consume products, service, and experience real-timely has increased.
This study aims to build an information environment to provide an interface that meets the aesthetic sensibilities of the users, is easy to use according to the purpose of the information, is easy to access anytime and anywhere in the upcoming near future in an intelligent city. Ultimately, the purpose is to find ways to appropriately use the multi-modal interface for building the information environment of the intelligent city that enables 3 Screen Play, which is based on the concept of interactivity that connects people to the built environment. Through the multi-modal interface, considering the characteristics of intelligent cities, this study purposes the smooth distribution of information.

목차

Abstract
1. 서론
2. 이론고찰
3. 3 Screen Play 환경의 유형
4. 3 Screen Play 환경 간의 관계
5. 3 Screen Play 환경과 멀티모달 인터페이스
6. 결론
참고문헌

참고문헌 (16)

참고문헌 신청

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2013-540-001692855