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논문 기본 정보

자료유형
학술저널
저자정보
Lee, Jun-hee (Sungkyunkwan University)
저널정보
한국디자인학회 sigforum 시그포럼 Vol.1/s001-s012
발행연도
2011.12
수록면
164 - 173 (10page)

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There have been arguments saying by nature, games do not have proper narratives and in fact, are very much anti-narrative. There also have been arguments that story just gets in the way of gameplay. Earlier video games were just a simple, repeated mechanism of actions or plays for a relatively short leisure break and had little elements that could be referred to as narratives. Importance of game storytelling has received much attention recently especially with the expansion of game market. Large scale games such as MMORPGs (massive multiplayer online role-playing games) and small casual games all require story elements that intrigue players and raise the value of the game as a commercial product. However, the lack of depth in game related studies and untraditional structure of game flow in comparison to linear narratives have made it difficult to clearly define its nature. This paper suggests another perspective amid arguments and discussions among scholars on the meaning and feasibility of game storytelling especially with the help of MDA framework. It argues that an emergent nature of the game narrative is one of the ways to understand how game storytelling can be constructed.

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Abstract
1. Introduction
2. Defining the Emergent Nature of MDA Framework
3. Mapping Game‘s Emergent Storytelling Nature with MDA framework
4. Case Study: World of Warcraft
5. Conclusions
Annotation
References

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