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자료유형
학술대회자료
저자정보
김대업 (한국과학기술원) 전세연 (한국과학영재고등학교) 이건표 (한국과학기술원)
저널정보
한국HCI학회 한국HCI학회 학술대회 HCI 2011
발행연도
2011.1
수록면
752 - 756 (5page)

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이 논문의 연구 히스토리 (4)

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Along with the development of the online environment, an increasing number of people are participating in online discussions. This new trend has enabled adequate level of democratic and public participation in social issues. The changing phase is not only detected in sociocultural area but also widely in the industrial field.
Meantime, the crowdsourcing method, one of the newest solutions for web-related tasks, has been recognized to be an effective tool for the R&D sectors of the corporates, since the key advantages of crowdsourcing is that the industrial challenges can be shared with the public entities to find proper solutions.
For decade of research how participants can support design methodology, the limitation of the qualitative research which has weakness for sharing data and efficiency of research execution has been tried to reach breakthrough recently.
This research approaches to the possibility of the design adoption with participation thorough the Internet will positively effect to its process. This research tried to look around the current trend of web 2.0 based services which support the Crowdsoucing method and results of paper related to the Crowdsouring and design integration.
Following to the analysis of web research, we meet the conclusion as just small number of user s opinion have helped designing new product and service. And we compared it to the conventional design process detail functions, less number of websites support it. However, the result of paper research shows optimistic results of web participant. Several cases emphasize that participants were very active to support their thoughts, memories and novel design idea, therefore designer and researchers got enormous help from them and it was better than conventional participatory design in some perspective. Moreover, for developing supportive methods for designer with using massive crowds, priority problems which are systematic solution for sharing and developing original idea, and controlling quality of participant was founded.

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Abstract
1. 서론
2. 디자인 방법의 네가지 특성
3. 웹사이트의 특성
4. 문헌연구
5. 결론
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