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논문 기본 정보

자료유형
학술대회자료
저자정보
임창주 (한국산업기술대학교) 정윤근 (미디어인터랙티브)
저널정보
한국재활복지공학회 한국재활복지공학회 학술대회 논문집 2013 한국재활복지공학회 정기학술대회 논문집
발행연도
2013.10
수록면
183 - 187 (5page)

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초록· 키워드

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While it is important to know the capabilities and limitations of computer in an interface design, it is even more important to understand the capabilities and limitations of user first. This applies for both gesture tracking-based interface and regular computer mouse.
This paper examined the impact of response (movement) time for a recently commercialized gesture tracking-based interface by varying the distance to target, the width of target, and the approach angle between cursor and target.
The experiment results of the proposed interface showed that there is no problem with the usability of gesture tracking-based interface in contents such as games that have relatively large menu size and the accuracy is not critical. However, the computer mouse showed the outstanding performance for the tasks that require sophisticated user interface.
In the previous studies, several factors were not able to consider at the same time and there was a drawback that the index of difficulty in Fitts’ law was not able to combine with other factors. Thus, more research is needed to provide a natural user interface to user while maintaining the performance. In addition, the detailed verification is further required by using the modified Fitts’ law.
These experiment results may help us to predict the performance degree of Kinect as well as to provide the guidelines for the development and evaluation of all interfaces that use gesture tracking-based interface.

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ABSTRACT
1. 서론
2. 본론
3. 결론 및 추후 연구 과제
Journal Article

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UCI(KEPA) : I410-ECN-0101-2015-510-001122801