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논문 기본 정보

자료유형
학술저널
저자정보
Chung, Hee Hyoung (서울과학기술대학교) Kim, Kyung Hoon (서울과학기술대학교)
저널정보
한국전시산업융합연구원 한국과학예술융합학회 한국과학예술포럼 Vol.19
발행연도
2015.3
수록면
623 - 633 (11page)
DOI
10.17548/ksaf.2015.03.19.623

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초록· 키워드

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Use of technology through utilization of ICT (Information Communication Technology) in field study area is rapidly increasing. Thus, when applying ICT to experiential education, apart from experiential education contents in simple form, the demand for new high quality contents is increasing considering change in education paradigm focusing on creativity. As a result, high quality interactive experiential education content for developing self-directed future talents is required. As a result of this, the development of ARD-based ICT experiential education content system that enhances learning effect of students by integrating ARD-based (Augmented Reality Display) ICT and experiential education to promote existence and immersion is being tested.
This paper aims to improve efficacy and achieve vitalization through case analysis of AR-based ICT experiential education content. As a result of case analysis, the composition of content for improving education content included 1) constant securing and strengthening of experiential education content, 2) necessity for development of participating education content by diverse age groups, 3) development of differentiated ICT experiential education content, and 4) securing professional manpower and development of content in connection with education process.
Therefore, with the efficacy of ARD-based ICT experiential education content, this study can first, enhance bond between students, second, enable self-directed learning, third, increase practical understanding in contents that were difficult to control by textbook contents, and fourth, increase interest and immersion in learning.
Therefore, the contents on new converging technology that can maximize the development of constant content and cooperation between ICT technology and pedagogy for educating creativity and autonomy of ICT experiential education content.

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Abstract
I. Introduction
Ⅱ. Understanding ARD-based ICT experiential education contents
Ⅲ. Educational ARD contents analysis and problem deduction
Ⅳ. Improving ICT experiential education contents and expanding efficacy
Ⅴ. Conclusion
Reference

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