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논문 기본 정보

자료유형
학술대회자료
저자정보
Gyu-Hyun Kim (Dong-Eui University) Jong-Wook Jang (Dong-Eui University)
저널정보
한국정보통신학회 INTERNATIONAL CONFERENCE ON FUTURE INFORMATION & COMMUNICATION ENGINEERING 2014 INTERNATIONAL CONFERENCE ON FUTURE INFORMATION & COMMUNICATION ENGINEERING Vo.6 No.1
발행연도
2014.6
수록면
201 - 204 (4page)

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초록· 키워드

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Many people today are interested in Machine to Machine (M2M) as the new-generation growth engine of mobile communications service providers in Korea. Its use and application are broadening to various areas and the number of devices used for it is increasing to increase the number of information transmitted for each object. When the traffic reaches its limit while each set of data is transmitted from the devices divided into each group through the mobile network, M2M communications service might not be processed smoothly.
This study used the Knapsack Problem algorithm to create a virtual simulator for a smooth M2M service when the mobile network used for the M2M communications reaches its limit. The virtual simulator applies smooth processing of services from the M2M communications that should be processed first to other subsequent services when data comes to each group of devices. As the M2M technology develops to make many objects more compact in size, it would help with smoother processing of M2M services for the mobile network with fast-increasing traffic.

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Abstract
I. INTRODUCTION
II. RELATED RESEARCH
III. M2M SIMULATOR PROGRAM STRUCTURE
IV. M2M SIMULATOR PROCESSING ALGORITHM FOR KNAPSACK PROBLEM RESULTS
Ⅴ. CONCLUSION
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