메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
김영재 (중앙대학교) 김재훈 (중앙대학교)
저널정보
한국스포츠리서치 한국 스포츠 리서치 한국 스포츠 리서치 제16권 제2호
발행연도
2005.1
수록면
423 - 434 (12page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

초록· 키워드

오류제보하기
This study is focused on the concept and theory of image training and its characteristics and actual effect along with the virtual reality. For image training to take effect and lead to the improvement in competitive power, both athletes and instructors should always try to find out ways to practice image training in a theoretical way, while working out to find out a psychological preparation method for each of the athlete, with more comprehensive point of view. Virtual reality technology is very useful for the sports science 21C, and is able to contribute to the development of new teaching and learning methods in sports science. One of these computer-based technologies, virtual reality, is possible to use in many directions. Virtual reality is defined as a highly interactive, computer-based, multimedia environment in which the user becomes the participant, with the computer in a virtual real world. A key feature of virtual reality is real- time interactivity, in that the computer is able to detect user inputs and instantaneously modify the virtual world. It is being used in a wide variety of fields including physics, chemistry, human biology, biomedical sciences, military, architecture, industry and the entertainment. In field, using sports science program developed by virtual reality technology can increase the interests of athletes, promote understanding of sports science concepts, help sports activity, and encourage creative learning. The Future of virtual reality in sports activity is bright.

목차

등록된 정보가 없습니다.

참고문헌 (0)

참고문헌 신청

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0