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자료유형
학술저널
저자정보
한원희 (숭실대) 김주연 (숭실대)
저널정보
대한건축학회 대한건축학회논문집 大韓建築學會論文集 第38卷 第4號(通卷 第402號)
발행연도
2022.4
수록면
109 - 120 (12page)

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Augmented reality (AR) space enables humans to interact and experience various fields in a real space. Particularly, in the fields of design and education, AR leverages virtual content by introducing it into existing learning curricula and extends the technological benefits through interactivity and immersion. In this study, a research method was established by subdividing the user’s spatial perception range in an augmented reality environment and empirically verifying the differences in dimensional response. An experiment was designed from literature and previous studies on whether the factors of an AR concept and empathy affect users. The 1:1 and 1:20 scale divides the sense of empathy in AR by the difference in the scale to understand how it affects dimensional perception. A total of 129 participants were recruited based on classification and characteristics and divided into two groups: individuals who experienced design education and those who did not. The data extracted defined perceptual characteristic variables according to a user’s traits involving gender, height, experience in the AR environment and design education. Statistical analysis such as cross-analysis was carried out to determine the difference in the ratio of the dimensional response range; they were based on user characteristics, independent sample t-test and a one-way ANOVA analysis to find the dimensional differences for each characteristic. This confirmed that there was a difference in the perceptual characteristics in the 1:1 scale and the 1:20 scale. Additionally, different scales had different effects on user characteristics such as AR experience and design education. This study was different from previous studies in that it confirmed the practical design education effectiveness of AR through user-centered data, unlike the studies that devised various methods to utilize AR in the existing design field.

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1. 서론
2. 문헌고찰
3. 증강현실 실험 설계 및 방법
4. 분석 결과
5. 결론 및 제언
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