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논문 기본 정보

자료유형
학술저널
저자정보
Marziyeh Hamzehzadeh (Tehran University of Medical Sciences) Arshiya Sangchooli (Tehran University of Medical Sciences) Rabert Farnam (Tehran University of Medical Sciences) Hosein Rafiemanesh (Alborz University of Medical Sciences) Behrang Shadloo (Tehran University of Medical Sciences) Kamyar Ghani (Tehran University of Medical Sciences) Maral Mardaneh Jobehdar (Tehran University of Medical Sciences) Masoumeh Amin-Esmaeili (Tehran University of Medical Sciences) Jamileh Rahimi (North Khorasan University of Medical Sciences) Zsolt Demetrovics (University of Gibraltar) Orsolya Király (ELTE Eötvös Loránd University) Afarin Rahimi-Movaghar (Tehran University of Medical Sciences)
저널정보
대한신경정신의학회 PSYCHIATRY INVESTIGATION PSYCHIATRY INVESTIGATION 제19권 제5호
발행연도
2022.5
수록면
333 - 340 (8page)
DOI
10.30773/pi.2021.0185

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Objective Gaming motivations are crucial aspects of healthy and problematic video gaming behavior. The aim of this study was to assess the psychometric properties of the widely used Motives for Online Gaming Questionnaire (MOGQ).Methods Test-retest reliability was evaluated in a sample of 66 university students. Data from 791 participants in an online survey of Iranian online gamers were examined to assess convergent validity and construct validity using confirmatory factor analysis. Internal consistency of MOGQ factors was assessed in both samples.Results The item content validity index (I-CVI) and the scale content validity index (S-CVI) were between 0.8 and 1.0 for clarity and relevancy. The test-retest reliability of the 27-item questionnaire was 0.85 and internal consistency was 0.94. After incorporating additional error paths, model fit improved to an acceptable level. The MOGQ factors had acceptable correlations with relevant motivational scales such as Gaming Motivation Scale and Player Experience of Need Satisfaction. Recreation motives had the highest average score in the sample and social ones had the lowest, and males scored higher than females across all motivation domains except escape.Conclusion The MOGQ is a suitable instrument for the assessment of online gaming motivations in the Iranian population.

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