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Subject

Difference in Cognitive Function and Motor Control Skill between Groups according to the Level of Participation in Video Games as Leisure
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여가적 게임참여수준에 따른 집단 간 인지기능 및 운동조절능력 차이

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Type
Academic journal
Author
Ahn, Hyo-Yeon (서울대학교) Won, Jong-Eun (서울대학교) Kim, Tai-Woo (서울대학교)
Journal
The Korean Society Of Sports Science Korean Journal of Sports Science Vol.32 No.2 KCI Accredited Journals
Published
2023.4
Pages
223 - 236 (14page)
DOI
10.35159/kjss.2023.04.32.2.223

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Difference in Cognitive Function and Motor Control Skill between Groups according to the Level of Participation in Video Games as Leisure
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The purpose of this study was to compare cognitive and motor control skill task performance among high and low groups according to the level of participation in video game as leisure for explaining the positive aspects of participation in leisure games. Participants were recruited from right-handed male and female adults in their 20s and 30s (n=153). To evaluate cognitive function and motor control skill, a measurement program consisting of 9 cognitive tasks was used: Trail Making Test, Corsi Block Test, Tower of London, Key-mapping, shooting game performance(Grid Shot, Sphere Track), etc. Descriptive statistical analysis and normality test were conducted. The difference in cognitive task performance and motor control skill between high and low game participation groups was identified in the Mann-Whitney U analysis, a non-parameter test method, and the statistical significance level was set to .05. As a result, the high group according to the level of participation in video game showed overall higher task performance than the low group. TMT_A(p=.034), Key-mapping(default p=.039, random 2nd p=.043, random 3rd p=.039), and motor control skill tasks through gaming condition (Grid Shot p=.032, Sphere Track p=.030) were verified statistically significant differences between groups. The current study verifies the hypothesis that leisure game participation activities can increase neural plasticity of brain cognitive function and motor control skill. Also, it implies the positive aspects of game participation through significant empirical data.

Contents

Abstract
Ⅰ. 서론
Ⅱ. 연구방법
Ⅲ. 결과
Ⅳ. 논의
Ⅴ. 결론 및 제언
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