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논문 기본 정보

자료유형
학술저널
저자정보
Lim Eun Hee (Department of Physical Medicine and Rehabilitation Jeonbuk National University Medical School Jeonju Korea.) Kim Da-Sol (Department of Physical Medicine and Rehabilitation Jeonbuk National University Medical School Jeonju Korea.) Won Yu-Hui (Department of Physical Medicine and Rehabilitation Jeonbuk National University Medical School Jeonju Korea.Research Institute of Clinical Medicine of Jeonbuk National University – Biomedical Research) Park Sung-Hee (Department of Physical Medicine and Rehabilitation Jeonbuk National University Medical School Jeonju Korea.Research Institute of Clinical Medicine of Jeonbuk National University – Biomedical Research) Seo Jeong-Hwan (Department of Physical Medicine and Rehabilitation Jeonbuk National University Medical School Jeonju Korea.Research Institute of Clinical Medicine of Jeonbuk National University – Biomedical Research) Ko Myoung-Hwan (Department of Physical Medicine and Rehabilitation Jeonbuk National University Medical School Jeonju Korea.Research Institute of Clinical Medicine of Jeonbuk National University – Biomedical Research) Kim Gi-Wook (Department of Physical Medicine and Rehabilitation Jeonbuk National University Medical School Jeonju Korea.Research Institute of Clinical Medicine of Jeonbuk National University – Biomedical Research)
저널정보
대한뇌신경재활학회 뇌신경재활 뇌신경재활 제16권 제1호
발행연도
2023.4
수록면
1 - 12 (12page)
DOI
10.12786/bn.2023.16.e4

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Mild cognitive impairment (MCI) increases with aging society. Serious games may be effective in improving cognitive function in patients with MCI; however, research on their effects remains insufficient. This study aimed to confirm the efficacy and safety of cognitive rehabilitation training using a serious game (Brain Talk™) for the elderly with MCI. Twenty- four elderly individuals with MCI were randomized into study and control groups. The study group received 12 training sessions (30 min/session, 3 times/week), whereas the control group did not receive training. Blinded evaluations were conducted before and after the training and four weeks after the training. The primar y outcome measures were the Korean Mini-Mental State Examination (K-MMSE) and K-MoCA (Korean Montreal Cognitive Assessment). Secondar y outcome measures were the Semantic Verbal Fluency Task (SVFT), Trail-Making Test-B, and 2-back test. In the study group, the K-MMSE, K-MoCA, and SVFT scores after finishing the training and 4 weeks after training showed a significant increase; however, there was no significant change in the control group. No significant differences were obser ved between the two groups. Cognitive function significantly improved in the study group after training. Home-based serious games are considered helpful in improving cognitive function

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