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자료유형
학술대회자료
저자정보
송수현 (홍익대학교)
저널정보
한국디자인학회 한국디자인학회 국제학술대회 논문집 한국디자인학회 2010 디자인통합 국제학술대회 논문집
발행연도
2010.10
수록면
386 - 389 (4page)

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이 논문의 연구 히스토리 (2)

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The purpose of the study was to analyze on cases of the existing domestic/overseas game graphic curriculum, to review curriculum by each stage to improve ability of game graphic design required to raising practical ability of enterprises, to approach game graphic design by each stage on the basis of basic academic approach and understanding about principle with regard to adaption ability in a quick¬changed environment, to examine the necessity of long/short-term projects, to design curriculum as a game graphic designer when a game was manufactured and to suggest a direction of education. To be so, the study carried out a deep research for hands-on workers of enterprises and the education interested through FGI method by examining a tendency of domestic graphic and status of problems in education and suggested curriculum and directivity to improve practical affairs of game graphic design by analyzing on domestic/overseas cases. As a result, the study made a research course needing analyzing ability not existing in the existing general design curriculum, a communication course which could not help being considered because of features of game making, a depth course by each small-scale group, a basic game course needing problem-solving ability and application ability (planning, programming) and a course for middle/long¬time project. It was the result of the study that fundamental understanding about games, research ability, making ability, insight, communication ability, planning ability, creativity, problem-solving ability and application ability as well as formative sense and skill utility ability were game graphic designers' necessary abilities.

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Abstract
1. 서론
2. 국내 게임그래픽 현황 및 국내외 교육과정사례
3. 연구방법 및 분석
4. 게임그래픽디자인의 실무능력 향상을 위한 교육방향과 교과과정
5. 결론

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UCI(KEPA) : I410-ECN-0101-2012-658-004016298