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논문 기본 정보

자료유형
학술저널
저자정보
윤은일 (Sejong University) 윤은미 (Baekseok Art University)
저널정보
한국컴퓨터정보학회 한국컴퓨터정보학회논문지 한국컴퓨터정보학회 논문지 제22권 제6호(통권 제159호)
발행연도
2017.6
수록면
49 - 55 (7page)

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초록· 키워드

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Robots, games and life applications have been developed while computer areas are developed. Moreover, various applications have been utilized for various users including the early childhood. Recently, smart phones have been dramatically used by various users including early childhood. Many applications need to find a path from a starting point to destinations. For example, without using real maps, users can find the direct paths for the destinations in realtime. Specifically, path exploration in game programs is so important to have accurate results. Nowadays, with these techniques, diverse applications for educations of early childhood have been developed. To deal with the functions, necessity of efficient path search programs with high accuracy becomes much higher. In this paper, we design and develop a friendly maze program for early childhood based on a path searching algorithm. Basically, the path of lineal distance from a starting location to destination is considered. Moreover, weight values are calculated by considering heuristic weighted h(x). In our approach, A* algorithm searches the path considering weight values. Moreover, we utilize depth first search approach instead of breadth first search in order to reduce the search space. so it is proper to use A* algorithm in finding efficient paths although it is not optimized paths.

목차

Abstract
I. Introduction
Ⅱ. Preliminaries
Ⅲ. Design and Implementation of Maze finding program
Ⅳ. Implementation screen of Maze finding program
Ⅴ. Conclusions
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