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Subject

A Study of 'Hear Me Later' VR Content Production to Improve the Perception of the Visually-Impaired
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시각 장애인에 대한 인식 개선을 위한 'Hear me later' VR 콘텐츠 제작 연구

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Type
Academic journal
Author
YeWon Kang (서울여자대학교) WonA Cho (서울여자대학교) SeungA Hong (서울여자대학교) KiHan Lee (서울여자대학교) Hyeyoung Ko (서울여자대학교)
Journal
Korea Computer Graphics Society Journal of the Korea Computer Graphics Society Vol.26 No.3 KCI Accredited Journals
Published
2020.7
Pages
99 - 109 (11page)

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A Study of 'Hear Me Later' VR Content Production to Improve the Perception of the Visually-Impaired
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Abstract· Keywords

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This study was conducted to improve the education method for improving perception awareness of the visually-impaired. ‘Hear me later’ was designed and implemented based on VR content that allows the visually-impaired experience in the eyes and environment. The main target is from middle and high school students to adolescents in their twenties. It is consisted of a student, the user’s daily life with waking up at home in the morning, going to school, taking classes at school, and disembarking home late in the dark. In addition, 10 quests are placed on each map to induce users’ participation and activity. These quests are a daily activity for non-disabled people, but it is an activity to experience uncomfortable activity for visually impaired people. In order to verify the effect of ’Hear me later’, 8 participants in their early teens to early 20s’ perception of visually impaired people was measured through pre and post evaluation of VR contents experience. In order to verify the effect of’Hear me later’, 8 participants in their early teens to early 20s’ perception of visually impaired people was measured through pre-post evaluation of VR experiences. As a result, it was found that in the post-evaluation of VR contents experience, the perception of the visually impaired was increased by 30% compared to the pre-evaluation. In particular, misunderstandings and changes in prejudice toward the visually impaired were remarkable. Through this study, the possibility of a VR-based disability experience education program that can freely construct space-time and maximize the experience was verified. In addition, it laid the foundation to expand it to various fields of improvement of the disabled.

Contents

요약
Abstract
1. 서론
2. 선행 연구
3. 시각 장애 인식개선 VR 콘텐츠 연구
4. 실험 및 분석
5. 결론 및 제언
6. References

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UCI(KEPA) : I410-ECN-0101-2020-004-000882328