메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색

논문 기본 정보

자료유형
학술저널
저자정보
조옥희 (상명대학교) 이성태 (서울사이버대학교)
저널정보
한국컴퓨터게임학회 한국컴퓨터게임학회논문지 한국컴퓨터게임학회논문지 제33권 제4호
발행연도
2020.1
수록면
119 - 126 (8page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색

초록· 키워드

오류제보하기
Virtual reality is the future-oriented field in the current IT content area, and the area of virtual reality is expanding not only in entertainment fields, but also education and architecture. In this paper, we development prototype of psychological treatment content using Unity3D engine. We experimented and analyzed the possibility of virtual reality as psychotherapy. After analyzing virtual reality elements that can be connected to the psychotherapy system, we derived effective therapy factors. Virtual reality is a form of content that has a strong sense of immersion and presence than any other content. Currently, the entertainment industry is the most developed field in virtual reality, but in the near future, virtual reality will become the main content as a psychotherapy system. In this study, we researched VR contents related to psychotherapy, and extracted the elements of VR that are effective in psychotherapy. We developed virtual reality content that can help treat stage fright using Unity3D. The Unity3d engine is an effective and optimized program for creating VR contents. We developed and tested prototype for specific patients. As a result of making and experimenting with a prototype of psychotherapy content that can treat stage fright step by step, we found a possibility that the treatment effect is higher than that of general treatment. This study is a preliminary study for VR psychotherapy research to be produced in the future, and will show the possibility of VR as psychotherapy content.

목차

등록된 정보가 없습니다.

참고문헌 (11)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0