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논문 기본 정보

자료유형
학술저널
저자정보
Qianrong Deng (Jeonbuk National University) Dong-min Cho (Jeonbuk National University)
저널정보
한국멀티미디어학회 멀티미디어학회논문지 멀티미디어학회논문지 제25권 제3호
발행연도
2022.3
수록면
528 - 536 (9page)

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초록· 키워드

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The purpose of this study is to help preschool children in the interface design of educational game APP at the psychological level. The conceptual model is constructed through the Technology Acceptance Model (TAM) to explore the perceived usefulness and perceived ease of use when children are playing educational game APP. The empirical study was conducted in the form of questionnaires collected after children used game. The research subjects were 3-6 years old children, and the research tool was the 〈Baby Panda World〉 game app. Data collection under the guidance of their parents. The research shows that children educational game experience elements can effectively increase preschool children"s psychological perception of educational games. Perceived ease of use also increases trust in educational games for children. The results were as follows: 1. Cronbach"s Alpha and KMO were 0.969 and 0.955, and the P value was significant, which passed the reliability and validity test. 2. Through confirmatory factor analysis (Model fit index, Composite reliability, discriminant validity), we found that user experience is closely related to perceived usefulness and perceived ease of use. 3. The path analysis of the relationship proves that perceived ease of use play a key role in trusting preschool children educational game APP.

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ABSTRACT
1. INTRODUCTION
2. THEORETICAL STUDY
3. EMPIRICAL RESEARCH
4. CONCLUSION
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UCI(KEPA) : I410-ECN-0101-2022-004-001155511