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Effects of Meteverse Gaming Platforms: Focusing on Genre-Based Comparison
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메타버스 게임 플랫폼의 효과 연구: 장르별 비교를 중심으로

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Type
Academic journal
Author
Han Sol Lim (연세대학교) Chang Won Jung (단국대학교)
Journal
The Korea Contents Society JOURNAL OF THE KOREA CONTENTS ASSOCIATION Vol.24 No.1 KCI Accredited Journals
Published
2024.1
Pages
209 - 219 (11page)
DOI
10.5392/JKCA.2024.24.01.209

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Effects of Meteverse Gaming Platforms: Focusing on Genre-Based Comparison
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Metaverse platforms, still lacking a clear legal definition, are believed by some to require regulation under gaming laws due to their autonomy and gaming characteristics. Against this backdrop, this study aims to analyze the differences in effects between metaverse gaming platforms and other game genres. We compared the gaming effects between elementary students using metaverse platforms and those engaged in other genres (N=8,858), examining the influence of psychological factors and parental relationships as variables affecting gaming effects through hierarchical regression analysis. The study found no significant difference in positive and negative gaming effects between metaverse platform users and those of other genres. Contrarily, FPS and RTS games, often linked with violence and addiction, were found to have more positive effects in terms of interaction, challenge, and achievement, necessitating a reassessment of the general view of metaverse platforms as inherently educational. Notably, psychological factors like depression significantly impacted gaming effects, and perceived parental attention was found to enhance positive gaming use and prevent problematic gaming. The study suggests the need for policies and regulations that enhance benefits while mitigating risks.

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요약
Abstract
Ⅰ. 서론
Ⅱ. 이론적 논의
Ⅲ. 연구 방법론
Ⅳ. 연구 결과
Ⅴ. 결론 및 한계
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