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논문 기본 정보

자료유형
학술대회자료
저자정보
조재준 (중앙대학교) 조옥희 (중앙대학교) 유길상 (중앙대학교) 이원형 (중앙대학교)
저널정보
한국HCI학회 한국HCI학회 학술대회 HCI 2009
발행연도
2009.2
수록면
1,279 - 1,286 (8page)

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초록· 키워드

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“Interactivity refers to the possibility of an audience actively participating in the control of an artwork or representation.” Andy Cameron, Dissimulations
Interaction can be described as a way or function that improves the participation of audiences/viewers to being immersed into the medium itself. Until now, however, in terms of interactive cinema, interaction has not shown a sufficient participation for audiences. Specifically, audiences/viewers described that the structure of storytelling has failed to satisfy their requirements, in order to participate in the structure of storytelling.
The aim of the research itself, therefore, began to ask and wonder why audiences/viewers criticised the participation which audiences/viewers are able to control storytelling, in interactive cinema, could not satisfied them in order to control and follow a storyline of interaction. In general idea, in interactive cinema, the function which allows audiences/viewers to be immersed into the storylines, must allow the immediacies of interaction. Audiences/viewers must therefore be able to satisfy the general idea of interactive cinema through controlling the directions of every choice offered. They must also be able to be immersed in the interactive storylines. Which of the prime causes can be improved or re-considered, to satisfy the participation requirements of audiences/viewers? The intention of this research also began to investigate a suitable method of storytelling within a narrative structure of interactive medium (interactive cinema).
Through questioning the matter (it will be described in a later chapter), this research will be focused on the relationship between narrative structured interaction and audiences/viewers, which is of prime importance in relation to interaction.
To further the research, Pilot study (experiment with the basic interactive narrative structure) was offered in order to understand and maintain a suitable method of storytelling within a narrative structure of interactive cinema and it also was explored to understand how the aim of the research would be maintained for further qualitative research.

목차

Abstract of the research
Chapter 1.
Chapter 2. Structuring narrative form
Chapter 3.
Chapter 4. Conclusion
Reference

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