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Experiential Types in UX Design for Experiential Marketing and Additional SEMs based on Need Hierarchy
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체험마케팅이 적용된 UX디자인에서의 체험유형과 소비자 욕구론에 기반한 체험모듈의 확장 분석

논문 기본 정보

Type
Academic journal
Author
Journal
한국공간디자인학회 한국공간디자인학회 논문집 한국공간디자인학회 논문집 제13권 제2호 KCI Accredited Journals
Published
2018.1
Pages
63 - 78 (16page)

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Experiential Types in UX Design for Experiential Marketing and Additional SEMs based on Need Hierarchy
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(Background and Purpose) Today, we are living in an era of emotional consumption, and customers are now recognized not only as rational decision makers but also as emotional consumers. Accordingly, companies are now acknowledging the fact that experiential marketing and UX design, which is an important design methodology for this marketing strategy, are effective tools to enhance brand equity. Twenty years ago, B. Schmitt proposed experiential marketing and five strategic experiential modules (SEMs), but today, new types of user experiences have emerged in which a user-led process with more creative rights for users is an essential feature. Therefore, it is necessary to analyze and add new types of SEMs to explain these new phenomena. This paper examines the experiential types and additional SEMs for contemporary UX designs. It also studies the relationship between this new tendency and need hierarchy theory and then proposes that the use of user-led tendencies aims to satisfy the need of self-actualization among customers, which is the highest need in the hierarchy. (Method) This paper adopted a literature review as the main research methodology. It included studies in the literature related to marketing, design, consumer psychology, and design psychology. It also added design examples for each analysis. In the fifth chapter, to check the applicability of research results, qualitative case studies of recent UX designs were conducted by applying experiential types and expanded SEMs, which this paper analyzed in earlier chapters. (Results) The experiential types of contemporary UX designs were analyzed as receptive experiences, participatory experiences, and leading experiences. This paper also proposed seven SEMs to encompass the new user-led paradigm, which include the five SEMs proposed by Schmitt (sense, feel, think, act, relate) and two new SEMs proposed in this study (create, lead). As a basis for the advent of the user-led paradigm, this study used Maslow’s need hierarchy theory and Jordan’s classification of design pleasures. Then, it suggested that the “relate,” “create,” and “lead” modules are the ones that are most closely related to the need for self-actualization and Ideo-Pleasure. Qualitative case studies of recent UX designs in the fifth chapter confirmed that the results of this research can be suitably applied to real UX designs. (Conclusions) As a conclusion, this study suggests that the future of UX designs will be characterized by user-led experiences and elements to satisfy consumers’ need for self-realization. Under such circumstances, it is necessary to define an additional role of the designer—the role as a creative manager in the user-led design process rather than a creator of the design itself. It might be important for education on design to accept this paradigm shift and include interdisciplinary programs in order to prepare students for this new role.

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