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Subject

Development and application of STEAM education program based on Virtual Reality(VR) technology
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가상현실(VR) 기술 기반 STEAM교육 프로그램 개발 및 적용

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Type
Proceeding
Author
Yunju Jo (서울교육대학교) Seok-ju Chun (서울교육대학교)
Journal
Korean Institute of Information Technology Proceedings of KIIT Conference The Proceedings of the 2021 KIIT Summer Conference
Published
2021.6
Pages
226 - 228 (3page)

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Development and application of STEAM education program based on Virtual Reality(VR) technology
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In this study, we developed STEAM education program using Virtual Reality technology which is core technology of the Industry 4.0, and analyzed the satisfaction of the program after applying the program to elementary school students. VR technology has mainly been used as a tool to experience curriculum co ... View All

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UCI(KEPA) : I410-ECN-0101-2021-004-001772907