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Participatory Museums in the Digital Era as the expanding educational environment : A Study on Participatory Experience Environment through Case Study on the Use of Social Media and Games
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확장적 교육환경으로서의 디지털 시대의 참여적 박물관 : 소셜미디어와 게임 활용 사례를 통한 참여 환경에 관한 연구

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Type
Academic journal
Author
Hyein Kim ((재) 한국문화관광연구원)
Journal
The Korean Society for Culture and Arts Education Studies 문화예술교육연구 문화예술교육연구 제15권 제5호 KCI Accredited Journals
Published
2020.1
Pages
195 - 218 (24page)

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Participatory Museums in the Digital Era as the expanding educational environment : A Study on Participatory Experience Environment through Case Study on the Use of Social Media and Games
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Since the 'Social Distancing' is in place across the world consequent to the global outbreak of COVID-19, museums are forced to be closed, not knowing when they will reopen. With limited options to choose from, museums inevitably have to focus on setting up a dedicated digital environment and developing digital-based activities. Particularly, in an outlook that people will be subject to new standards for choosing physical spaces for their daily activities in the post-corona era, it has been considered critical not only in our society but also in the museum community to redefine the concept of 'participation' and redesign the stages of participation and engagement. On the premise that a new approach of 'participatory museum' is necessary to go with the advancement of digital technologies and changes in the ways of enjoying such technologies, this study is intended to figure out what it takes to develop and settle an environment for Museum 4.0 that will provide customized experiences and socialized participation free from the constraints of time and space. This study reviews 2 cases, which are '#gettymuseumchallenge' by Getty Center in the United States that exemplifies the characteristics of social media-based participatory museums which started to grow since the outbreak of COVID-19, and 'Hidden Museum' by Bristol Museum in the United Kingdom that shows how the concepts of Nina Simon's 'Five Stages of Engagement' and Mark Walhaimer's 'Museum 4.0' are applied in practice to museums. Although these 2 cases differ from each other in content and format, they have clear commonalities with respect to how participatory museums should look like and what such museums should do, which can be summarized as Converge personal and social participation; Set relationships not only between the museum and visitors but among visitors; and Provide opportunities for expansive museum experience free from time and space constraints. With these cases, this study tries to identify criteria for roles and requirements of participatory museums so as to examine the concept and prerequisites for such museums in the digital era in which our relationship-forming culture is changing.

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