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자료유형
학술대회자료
저자정보
김영익 (Daegu University) 권순복 (Pusan National University) 권순우 (Daegu University) 팽재숙 (Sol-Bit Psychology Language Research Institute)
저널정보
한국언어치료학회 한국언어치료학회 학술발표대회 논문집 한국언어치료학회 2020년도 제21회 학술발표대회 논문집
발행연도
2020.11
수록면
151 - 154 (4page)

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Purpose: We introduced augmented reality as a useful teaching and learning medium for educational application for Special Teachers and Speech-Language Pathologists who directly educate disabled students through intervention of augmented reality-based language program, and wanted to find out changes in the perception and educational application of augmented reality contents after experience. Methods: 10 Special Teachers of special school and class, 10 Speech-Language Pathologists of children"s development center, community welfare center and special school a total of 20 participated in the augmented reality experience for once or twice of a week, a total of three periods. The researchers visited seperated spaces at disabled children"s home, schools, and welfare centers. Data processing was compared to the ques Results: The results of the study are as follows. First, regarding the change in awareness before and after augmented reality-based language arbitration program experience, both the Special Teachers and the Speech-Language Pathologists had a significantly improved positive awareness of 5.0 points (66.7%) before the overall average experience, and 6.7 points (95.0%) after the experience. Second, regarding the change in Educational application before and after augmented reality-based language arbitration program experience, both the Special Teachers and the Speech-Language Pathologists had a significantly improved positive awareness of 5.0 points (66.7%) before the overall average experience, and 6.7 points (95.0%) after the experience. Conclusions: The result of this study was to overcome the limitations of the traditional teaching methods of Special Teachers and Speech-Language Pathologists who directly guide students with disabilities in the educational field, and to provide a variety of educational contents based on the augmented reality of the 4th Industrial Revolution. Lessons will have a positive impact on augmented reality teaching media to achieve effective learning goals for teachers and students. In addition, the presence experience of students with disabilities through augmented reality in the classroom environment will lead to attention, and will be a fun and meaningful classroom that actively improves self-efficacy through limited time and space.

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Abstract
Ⅰ. 서론
Ⅱ. 연구 방법
Ⅲ. 연구 결과
Ⅳ. 논의 및 결론
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