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Subject

An Integrated Study on Measuring Interactive Narrative Reliability in Story-driven Video Games
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Type
Academic journal
Author
Xiang, Yang (Jeonbuk National University) Cho, Dong Min (Jeonbuk National University)
Journal
Korea Institute of Exhibition Industry convergence The Korean Society of Science & Art Vol.41 No.2 KCI Accredited Journals
Published
2023.3
Pages
127 - 142 (16page)
DOI
10.17548/ksaf.2023.03.30.127

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An Integrated Study on Measuring Interactive Narrative Reliability in Story-driven Video Games
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Abstract· Keywords

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This study begins with a focus on the reliability of interactive narrative in story-driven video games, given that the extent of game engagement, the degree of narrative engagement, and the state of player agency all influence the reliability of interactive game narrative, which leads to positive or negative player attitudes toward the game itself. The purpose of this study is to develop a narrative reliability scale (NRS) to measure the reliability of interactive game narrative that integrates immersion theory from ludology and player agency theory based on a narratological mental model. The experiment distinguishes seven factors in a player"s preserved game experience: Flow, Immersion, Narrative understanding, Narrative coherence, Presence, Malleability of character images, and Emotional involvement. The NRS was developed and validated through exploratory factor analysis and underwent two experiments with professional players and ordinary people to verify the scale"s effectiveness. The NRS provides a psychometrically valid measure of the reliability of interactive game narrative when playing story-driven video games, and therefore provides a theoretical basis and reference for the design of future game interactive narrative.

Contents

Abstract
Ⅰ. Introduction
Ⅱ. Theoretical Background
Ⅲ. Empirical Research
Ⅳ. Conclusion
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