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논문 기본 정보

자료유형
학술저널
저자정보
Tae-Eun Lee (Namseoul University)
저널정보
한국정보통신학회JICCE Journal of information and communication convergence engineering Journal of information and communication convergence engineering Vol.21 No.2
발행연도
2023.6
수록면
145 - 151 (7page)

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초록· 키워드

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This study aimed to determine whether there is a significant difference in play properties in the case of media conversion through the combination of analog three-dimensional puzzles and immersive media in children"s experience. Based on Roger Caillois’ play theory and the contents of previous research, an experience was conducted on an experimental group and control group, and a questionnaire was prepared. The results of the correlation and paired t-test analysis showed that the play properties were higher and more evenly distributed in the media conversion immersive experience. This implies that an increase in children"s fun during the immersive experience further increases their immersion, suggesting that the use of immersive media may have a positive effect on children who achieve holistic development through play and experience. We hope that this study will help recognize the difference in effectiveness through conversion into immersive media and will be referenced in various media studies that consider double-play properties.

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Abstract
I. INTRODUCTION
II. THEORETICAL CONSIDERATIONS AND RESEARCH METHODOLOGY
III. RESEARCH METHOD
IV. EXPERIMENTAL RESULTS AND ANALYSIS
V. DISCUSSION AND CONCLUSIONS
REFERENCES

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