메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
석기원 (한양대학교) 남경숙 (한양대학교)
저널정보
한국실내디자인학회 한국실내디자인학회 논문집 한국실내디자인학회 논문집 제28권 제4호(통권 제135호)
발행연도
2019.8
수록면
124 - 132 (9page)
DOI
10.14774/JKIID.2019.28.4.124

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
The digital-based way of communication and rapid development in various digital content, especially in interactive media art exhibition spaces, are facing a new phase with unprecedented speed and scale. Therefore, this study uses exhibition space to experience the interaction between interactive media art and viewers. When interactive media is applied to a space, we will look at the expressive characteristics of space according to the interactive relationship between space and work, space and viewer, and analyze the spatial support applied through the media, especially for the ultimate goal of interaction design, to create the viewer"s experience. Research methods and content first grasp the concept of terms used on the basis of theoretical background. Second, it identifies the viewer, interactive media art, and spatial cognitive elements in the interactive media art exhibition space through the analysis of prior research, and derives the assessment items. Third, select an example of an interactive media art exhibition space and conduct an on-site survey to investigate the process from viewer to interaction, and provide spatial support. Fourth, the changes in viewer experience, behavior and psychology were derived, and the spatial expression characteristics in this process were derived. The result of this study is that at the level of work support, the viewer perceives space as a medium for a variety of senses, and the space induces the viewer a formative and psychological experience and consequently makes behavioral and psychological choices. At the interaction level, you experience and identify firsthand the empirical factors that space provides through the expressive elements. At the interactive media art level, space provides viewers with a platform that can elicit satisfaction through experience with positive reactions and long-term memories

목차

Abstract
1. 서론
2. 이론적 고찰
3. 사례조사
4. 결과 및 분석
5. 결론
참고문헌

참고문헌 (24)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2019-619-000982309