메뉴 건너뛰기
Library Notice
Institutional Access
If you certify, you can access the articles for free.
Check out your institutions.
ex)Hankuk University, Nuri Motors
Log in Register Help KOR
Subject

A Study on the Augmented Reality-based Experience Exhibition Immersion
Recommendations
Search

증강현실 기반 체험형 전시관의 몰입 효과 연구

논문 기본 정보

Type
Academic journal
Author
Journal
한국디자인트렌드학회 한국디자인포럼 한국디자인포럼 제49호 KCI Accredited Journals
Published
2015.1
Pages
167 - 178 (12page)

Usage

cover
A Study on the Augmented Reality-based Experience Exhibition Immersion
Ask AI
Recommendations
Search

Research history (2)

  • Are you curious about the follow-up research of this article?
  • You can check more advanced research results through related academic papers or academic presentations.
  • Check the research history of this article

Abstract· Keywords

Report Errors
Background The development of digital today has enabled a smooth interaction between people and materials and driven a change in exhibition from the display-based exhibition to the exhibition facilitating the active participation of visitors. Among the exhibition display media, in particular, augmented reality highly affects flow and presence in that it seamlessly combines the real world and virtual images. Thus, this study examined the concept of augmented reality and its major implementation techniques, and attempted to find an effective method for exhibition display. Methods The concept and the major detailed displaying media of an augmented reality-based exhibition and its major implementation techniques were investigated and examined. Surveys and interviews were conducted to find the exhibition display methods that can increase flow by developing a hypothesis from the theories of experience factors and presence. Result It was found that an augmented reality exhibition was highly and evenly evaluated in experience and presence than the general exhibition, positively affecting flow of visitors. In particular, a projection type display-based exhibition was highly evaluated in experience and presence by creating a factual exhibition environment, positively affecting flow. Conclusion An effective method for exhibition display was derived through a case study and hypothesis analysis of the existing augmented reality. The paper is intended to be the basic material for the future exhibition planning of augmented reality, which is an effective display medium for experiencing and learning the virtual reality based on the context-awareness technique. Also, the paper aims to be an effective research material that can be actively used for the display planning and a new space for cultural experience by attracting the active participation and interest of family visitors.

Contents

No content found

References (26)

Add References

Recommendations

It is an article recommended by DBpia according to the article similarity. Check out the related articles!

Related Authors

Recently viewed articles

Comments(0)

0

Write first comments.