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Subject

ANALYSIS OF REALITY AND IMMERSION ELEMENTS OF VR GAME
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논문 기본 정보

Type
Proceeding
Author
Jang Woo Seok (Kwangwoon University) Kim tae kyu (Kwangwoon University)
Journal
The Korean Entertainment Industry Association 한국엔터테인먼트산업학회 학술대회 논문집 2019 KOEN INTERNATIONALCONFERENCE
Published
2019.11
Pages
113 - 122 (10page)

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Result
ANALYSIS OF REALITY AND IMMERSION ELEMENTS OF VR GAME
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Abstract· Keywords

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Currently, Oculus Quest releases hardware companies to create virtual reality devices, and game software companies are developing or servicing VR games using these devices. Accordingly, the VR game market is expected to continue to grow in the future.
The VR market continues to grow, and what’s emerging as an important factor in VR games is VR Presence and immersion.
This study is based on the VR classification according to the system environment. We analyzed factors such as viewing angle, focus, and reality in social reality and spatial reality in VR chat, Beat Saber, and Job Simulator.
In addition, it can be applied when developing VR games in the future.

Contents

Abstract
1. Introduction
2. Body
3. Conclusions and Future Research Direction
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UCI(KEPA) : I410-ECN-0101-2019-691-001294348