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Design Methodology of Mobile AR Book for Children for Lifestyle Improvement
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유아동 생활 습관 향상을 위한 모바일 AR Book의 디자인 방법론

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Type
Academic journal
Author
Si Eun Gill Yoo Joo Choi Ji Yoon Chun
Journal
Korean Society of Basic Design & Art Journal of Basic Design & Art Vol.16 No.5 KCI Accredited Journals
Published
2015.10
Pages
57 - 68 (12page)

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Design Methodology of Mobile AR Book for Children for Lifestyle Improvement
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Smart content is being deployed as a smart media technologies develop rapidly. In particular, the interest in the use of smart media educational content is increasing. It takes the attention because of easy access to provide and utilize it for a larger number of users. Especially, language educational content for 3-5 years old children is being manufactured as a smart content of more diversified types. Looking at the app store market, smart Child Story Content type according to the method of delivering learning content and training, type of agitation, conversation type, lifestyle, play type, subject type of learning can be classified as a hybrid learning styles. But most of the smart content for children may fail to take advantage of most visual media are standardized by using content types, such as the characteristic elements of the smart media in appropriately. Thus I propose the methodology that the interactive educational content must be designed using the versatility of Smart Media Smart Content Design. In this study, we implement the content of the Life Education combines hands-on play the type of object that can be an indirect virtual reality experience using augmented reality in designing a smart educational content for the children. In the Smart Content, including analog learning content to be as spontaneous learning through actual experience with mobile augmented reality was to devise a design methodology that can be expressed effectively by research. This could be a learning tool design for the children that can diversify the experience that the interaction of the existing smart content by connecting the boundaries of experience and learning. First, I examined the design elements that represent the life of the children educational content for this target and the type derived from an existing augmented reality content for the children, practiced and analyzed the analog content to complement its limitations, I implemented the design of mobile AR Book. Therefore, I want to prove a suitable design tool based on a feature with the media by making a mobile AR Book Smart Content Design for Children lifestyle education an important part of this study should be considered in the future Smart Media Design.

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