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논문 기본 정보

자료유형
학술저널
저자정보
Kai Lu (Jeonbuk National University) Dong Min Cho (Jeonbuk National University)
저널정보
한국멀티미디어학회 멀티미디어학회논문지 멀티미디어학회논문지 제25권 제3호
발행연도
2022.3
수록면
502 - 509 (8page)

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초록· 키워드

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With the development of media technology, virtual reality (VR) technology is widely used in education, medical care, aerospace, entertainment and other fields. Among them, application in teaching courseware is a relatively new topic. Compared with traditional coursewares, virtual games visualized and extruded abstract teaching contents. Thus it strengthened teaching effects and expanded dimensions of learning. We hypothesized that virtual coursewares could increase users’sense of presence and enhance their focus. In this study, virtual courseswares were compared with traditional coursewares. At the same time, its feasibility and advantages of application were analyzed through literature researching, practical researching and statistical analysis from questionnaires. Furthermore, we designed a teaching system for VR coursewares and explored its performance in multidimensional and contextual teaching situations. It was found that Virtual coursewares have changed the boring traditional teaching methods. The teaching content was displayed in the form of three-dimensional images, videos and sounds through VR equipment, which effectively improved teaching efficiency. In addition, the feasibility of virtual courseware was demonstrated through factor analysis in questionnaires. Compared with traditional teaching courseware, VR coursewares can attract students’ attention and improve learning efficiency. It provides a good example and is valuable for the research of virtual realities in education.

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ABSTRACT
1. INTRODUCTION
2. THEORETICAL INVESTIGATION
3. EMPIRICAL RESEARCH
4. DATA ANALYSIS
6. CONCLUSION AND FUTURE RESEARCH
REFERENCE

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