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A Study on Effective OSMU(One Source Multiple Use) Animation Production Using 3D Printing Technology – Focused on “Battle Magmon” Toy Products for the Domestic Market -
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A Study on Effective OSMU(One Source Multiple Use) Animation Production Using 3D Printing Technology – Focused on “Battle Magmon” Toy Products for the Domestic Market -

논문 기본 정보

자료유형
학술저널
저자정보
윤정우 (가톨릭대학교)
저널정보
한국상품문화디자인학회 상품문화디자인학연구 상품문화디자인학연구 제77호 KCI등재
발행연도
2024.6
수록면
179 - 188 (10page)

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표지
A Study on Effective OSMU(One Source Multiple Use) Animation Production Using 3D Printing Technology – Focused on “Battle Magmon” Toy Products for the Domestic Market -
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초록· 키워드

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As the domestic animation market has recently moved away from previous subcontract production, the general competition system, structure in distribution, and complications in the general planning of the animation process are being raised as problematic issues in the animation industry, creating difficulty in securing profit in animation production. This study suggests a One Source Multiple Use (OSMU) strategy for the domestic animation market to collaborate with the toy industry and utilize 3D printing technology to revitalize the domestic animation industry and secure profit structure, which may lead to the revitalization of the domestic animation market. “Battle Magmon” animation was chosen as a sample to research and develop easy-to-follow and cost-practical steps in a collaborative project between animation and toy production, which can provide a more efficient and productive workflow in the domestic toy-based animation industry. The study aimed to investigate and suggest OSMU in domestic animation that creates multiple results with one animation source. With market research, case studies of domestic and Japanese animation markets, and the prospect of 3D printing technology, the study suggests a pipeline of how the domestic animation industry can incorporate OSMU strategies focusing on collaborative simultaneous production of character toy products into upcoming animation planning and building characters in animation.

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