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논문 기본 정보

자료유형
학술저널
저자정보
저널정보
한국생물교육학회 생물교육 생물교육 제43권 제3호
발행연도
2015.1
수록면
302 - 314 (13page)

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In this study, a STEAM program for specialized vocational high school students was developed as an adoptable learning structure based on specialized role-playing. It mainly contained contents of ‘Science’, food resources of the human health, and the scientific technology. Data was collected by test operation performed with 73 sophomores of a specialized vocational public high school in Seoul. Effects of this program are analyzed by 21st century questionnaires for scientific literacy. Also, results were analyzed by descriptive statistic, t-test, and analysis of frequency in the use of SPSS 12.0, and the conclusions were as follows: Students improved integrated thinking skills by searching data, discussing with others, and presenting materials. Furthermore, they showed enhancement of skills in creative design and emotional touch. With increased participation in the class, students’ interest on science was increased as well, as a result, overall students’ scientific literacy was developed (p<.01). Especially it was observed that the program was more successive in ‘fair’ group and ‘poor’ group students than in ‘good’ group students (p< .01). Students’ satisfaction toward STEAM program was measured high as well (3.99). Therefore, this program was proved to be appropriate to prepare students to be life-long learners in institutions of higher education, skilled trade programs, future career paths, and besides well-balanced lives.

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