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자료유형
학술저널
저자정보
변정호 (삼척고등학교)
저널정보
한국교원대학교 뇌기반교육연구소 Brain, Digital, & Learning Brain, Digital, & Learning Vol.10 No.3
발행연도
2020.1
수록면
307 - 319 (13page)

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The purpose of this study is to develop a science-focused STEAM program and a liberal art-focused STEAM program, and to compare the effects of the experiences of other STEAM programs on the defining characteristics of high school students. A total of 72 students, 36 students in the science-focused STEAM program and the liberal art-focused STEAM program, participated in 12 classes each. The researcher checked the effect on affective properties of the experience of the science-focused STEAM program or the liberal art-focused STEAM program by using the learning motivation test, the motivation of the STEAM activity test, and the scientific task commitment test. First, the experience of the STEAM program has a partially positive effect on the level of motivation for learning in high school students. Second, the experiences of the science-focused STEAM program and the liberal art-focused STEAM program have a very positive effect on the level of motivation for high school students' STEAM activities. Third, the experiences of the science-focused STEAM program and the liberal art-focused STEAM program have a positive effect on the improvement of scientific task commitment. Therefore, in terms of science education, rather than the view that STEAM education should be centered on science subject, it will be more effective in terms of spreading and motivating science through STEAM education.

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